2026A CRM that becomes part of the day.
Interviews, interfaces and a WhatsApp agent to organize sales work. Gradual modernization connected to a legacy ERP.
I lead the first technology team at an industrial company with over 20 years of operation: an in-house CRM, AI agents on WhatsApp and integration with the legacy ERP. In the first week of the quarter, 6 of 6 salespeople used the CRM on 3 or more days.
Software and AI for real business workflows. I understand the workflow, build the solution and follow how people use it, with C#/.NET, React/Next.js, Python and PostgreSQL.
2026Interviews, interfaces and a WhatsApp agent to organize sales work. Gradual modernization connected to a legacy ERP.
2026A WhatsApp agent for prospecting at scale. The pilot found decision makers, showed where conversations stalled and changed the order of the roadmap.
2026Company WhatsApp became a company record, with agents that classify conversations and alert management. Later, the same data showed who the team was really talking to.
2020–2026I co-founded Youth Gaming and combined art direction, C# engineering and production coordination on Sophie: Starlight Whispers.
AI Product Engineer
I lead product and engineering for the modernization: an in-house CRM, AI agents on WhatsApp, a reading of sales conversations and gradual integration with the legacy ERP.
Brazilian industrial solutions company with over 20 years of operation. The company's first technology team, three people.
Co-founder, C# engineering and art direction
Took Sophie: Starlight Whispers from idea to Steam release, with crowdfunding, ProAC public funding and a partnership with Astrolabe.
Independent studio, remote team and international partners.
Freelance designer and digital marketing assistant
Graphic design, websites and social media for Faculdade Paulista and Unipiaget (2017 to 2019), Chopp Time Bragança (2022 to 2023), Sandro's Dance (2024), the MVX agency, a photographer and other clients. In 2019, graphic designer at Gráfica Santo Expedito and digital marketing assistant at Futuramar.
Freelance work and short engagements, alongside my studies and Sophie.
Code is part of the solution.
So is understanding people.
I talk to users, observe their workflow and turn concrete problems into priorities.
I connect interfaces, business rules and data, with AI where it solves the problem.
I follow usage, inspect execution traces and adjust the next delivery.
I learned programming by making games, explored physics concepts through simulations and worked with design clients. On Sophie, that background came together in art direction, development tools and product communication. Today, I bring that practice to operational software and AI.
Self-directed learning, science and observing real workflows.
Writing, awarded in a regional essay competition in 2019, presentations and negotiations with partners in English.
Code, art direction, illustration and music.
Physics studies, University of São Paulo, São Carlos campus. Studies paused. Building products became the focus of my work.
Outside work, I study philosophy, play piano and guitar, and keep a regular training routine.
A path told through projects, decisions and evidence.
Illustration and pixel art. Part of the creative background I bring to product work.
Open full imageOriginal digital illustration. Color, light and depth.
Open full imageNine pixel art surfaces exploring texture and light.
Short pieces about what I think and what I learn along the way. Written by me, may contain mistakes. When a piece had help from AI, its note says so.
I've been reading Chip Huyen's book, AI Engineering, published in 2025. I just can't stop reading it.
Read the essay
Professional communication in Portuguese and English.
Location: Brazil (UTC-3), remote